Of the Giant Slayer adventure path
- Belkzen The Hold of Belkzen is a harsh land, and not just in environmental terms;There is no unified government ruling over the whole of the Hold of Belkzen. It simply isn’t an orc’s nature to try to maintain an organised government. There two exceptions to this this system. The first is Freedom Town which is free of orcs but is even more chaotically ruled than full orc settlements, as it belongs to no nation and is known as a haven for criminals, exiles and anyone on the run from legitimate authority. The other exception is Trunau, a small town that has held out against the orc invaders since the fall of the Hordeline nearly two hundred years ago
- Castle Everstand Castle Everstand is a large permanent fortification in Lastwall, located just west of the northern reach of the Fangwood, on a rocky bluff overlooking the Kestrel River. Legend claims that the Castle Everstand’s original core was not built, but rather wished into being by the castle’s founder, Sergeant Strom, following the drawing of a Moon card from a deck of many things.
- Freedom town
A small town north of the flood road in Belkzen. It’s unusual in that it’s population is mostly human. It was founded by criminals escaping Lastwall justice over 20 years ago. It survives by paying tribute to the local orc Chieftains and Urgir.
Janderhoff is a dwarven Sky Citadel1 and settlement in southeastern Varisia’s Mindspin Mountains, north of Korvosa and south of the Cinderlands.2 It is a firm trading partner of Korvosa
- Lastwall The nation of Lastwall is a former province of Taldor formed in the mist of the Shinning Crusades which defeated the whispering Tyrant. It is bordered by two incredibly dangerous areas. To the northwest lie the lands of the Hold of Belkzen, a barren region of dusty plains filled with savage hordes of war-loving orcs. To the north, nestled in the Hungry Mountains, lies the Ustalavic province of Virlych. Lastwall’s capital is the fortress city of Vigil.
- Plague House The old church of Iomedea in Trunau. Was turned into an infirmary for Plague victims about 50 years ago. It burned down under mysterious circumstances and is know known also as the “Burned Church.”
The only Inn inside the city of Trunau and the scene of Rodrick Grath’s death.
- Redlake fort
Once a part of Harchist’s blockade (a series of fortifications forming a border between Lastwall and Belkzen over 500 years ago) Redlake fort was the last fort to be overrun by the orc hordes over 200 years later. Since then, various orc tribes have occupied the crumbling ruins. It’s most recent inhabitants are a mixed group of Giants and orcs known as the Twisted Hearts tribe. The fort has had a strange and foul reputation for hundreds of years no matter what tribe was the current occupant. Rumors of haunting abound.
Squirestone is a small village of 50 buildings that has grown outside the Castle Everstand, around its southeast gate. Born from endless baggage trains, supply caravans, and merchants, the village has become home to a number of crafters, artisans, and farmers. It is a collection of 20 simple stone houses with thatched roofs, a number of workshops, and a dozen farmers’ longhouses. The only two-story building in the village is a tavern known as Strom’s Tankard.
Trunau is a small, human farming community located just south of the old Hordeline in the Hold of Belkzen. When the orcs breached this border in the 46th century AR, the citizens of the town refused to abandon their land. They built wooden palisades and ramparts and defended the walls of their town with great ferocity. The orcish invaders eventually gave up besieging the town, naming it “Manhome”, and simply started circumventing it.
Captal of Belkzen and it’s only major city. Ruled by Grask Uldeth , Lord of Urgir, and Great Chieftain of the empty hand tribe.
Capital of Lastwall. Located on the River Esk.